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	<title>Comments on: Why There Were 400 Visual Effects Artists Protesting at the Oscars</title>
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	<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/</link>
	<description>Everything About Money You Were Too Polite To Ask</description>
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		<title>By: saritasara</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36910</link>
		<dc:creator>saritasara</dc:creator>
		<pubDate>Thu, 28 Feb 2013 01:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36910</guid>
		<description>@deepomega Not sure about VFX so much -- my experience is in the computer animation industry rather than VFX for live-action. But a lot of the issues, especially re: outsourcing, are the same. 
From what I understand the quality at a lot of the &quot;cheap&quot; studios is definitely lower, overall. So what a lot of the big studios are doing is creating their own sub-studios in Singapore, Thailand, etc. or also partnering with studios in those locations and subcontracting part of the work out to them, which allows the studio to lower their bid.
But to make that work well, it requires really tight management/direction on the part of the studio to make sure that quality is upheld.</description>
		<content:encoded><![CDATA[<p>@deepomega Not sure about VFX so much &#8212; my experience is in the computer animation industry rather than VFX for live-action. But a lot of the issues, especially re: outsourcing, are the same.<br />
From what I understand the quality at a lot of the &#8220;cheap&#8221; studios is definitely lower, overall. So what a lot of the big studios are doing is creating their own sub-studios in Singapore, Thailand, etc. or also partnering with studios in those locations and subcontracting part of the work out to them, which allows the studio to lower their bid.<br />
But to make that work well, it requires really tight management/direction on the part of the studio to make sure that quality is upheld.</p>
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		<title>By: deepomega</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36863</link>
		<dc:creator>deepomega</dc:creator>
		<pubDate>Wed, 27 Feb 2013 19:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36863</guid>
		<description>@Lionel Mandrake Yes, all of this. I actually think a union is just a sort of institutionalized respect-seeking, which is why I don&#039;t think it&#039;s a solution - this is a CULTURAL problem, you know? More than anything else we need to stop people from being willing doormats in the industry. If we can somehow get actors to have shit like overtime - actors! - we should be able to do that for VFX artists. (And mograph, and all post.)</description>
		<content:encoded><![CDATA[<p>@Lionel Mandrake Yes, all of this. I actually think a union is just a sort of institutionalized respect-seeking, which is why I don&#8217;t think it&#8217;s a solution &#8211; this is a CULTURAL problem, you know? More than anything else we need to stop people from being willing doormats in the industry. If we can somehow get actors to have shit like overtime &#8211; actors! &#8211; we should be able to do that for VFX artists. (And mograph, and all post.)</p>
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		<title>By: Lionel Mandrake</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36854</link>
		<dc:creator>Lionel Mandrake</dc:creator>
		<pubDate>Wed, 27 Feb 2013 19:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36854</guid>
		<description>I work in a side alley of the VFX business (motion graphics and commercial production). We share much of the same skills and personnel and we&#039;ve been going through various financial contortions for the last 10 years or so, just like VFX. I managed to dig my business out of the shitter by adopting some pretty radical (for the industry) business practices.

1) I never, ever flat bid. This shuts me out of certain jobs, but there you go. I bill a per diem rate, or an hourly rate. Or, if it is a project rate, I always include an overages clause in my contract.

2) I stopped chasing the sexier, high profile projects - the margins are almost always crap. I focussed on the less glamorous work that I knew had good margins and a more appreciative client base.

3) I keep my operation as small as humanly possible, I only expand when I&#039;m absolutely sure I have the billables in place to cover it.

4) I bill for everything, and if I&#039;m not getting paid I shut the job down or walk. There&#039;s short term damage from creating conflict, but the long term damage from not cutting a bad client off is far worse.

5) I stopped letting my business get treated like a doormat. The strange thing is, once I demanded respect from my clients, I started receiving respect from my clients.

I think there&#039;s been a certain amount of naivete on the part of the VFX houses, in that they&#039;ve been expecting somehow to get a fair shake from the studios. Which, really?</description>
		<content:encoded><![CDATA[<p>I work in a side alley of the VFX business (motion graphics and commercial production). We share much of the same skills and personnel and we&#8217;ve been going through various financial contortions for the last 10 years or so, just like VFX. I managed to dig my business out of the shitter by adopting some pretty radical (for the industry) business practices.</p>
<p>1) I never, ever flat bid. This shuts me out of certain jobs, but there you go. I bill a per diem rate, or an hourly rate. Or, if it is a project rate, I always include an overages clause in my contract.</p>
<p>2) I stopped chasing the sexier, high profile projects &#8211; the margins are almost always crap. I focussed on the less glamorous work that I knew had good margins and a more appreciative client base.</p>
<p>3) I keep my operation as small as humanly possible, I only expand when I&#8217;m absolutely sure I have the billables in place to cover it.</p>
<p>4) I bill for everything, and if I&#8217;m not getting paid I shut the job down or walk. There&#8217;s short term damage from creating conflict, but the long term damage from not cutting a bad client off is far worse.</p>
<p>5) I stopped letting my business get treated like a doormat. The strange thing is, once I demanded respect from my clients, I started receiving respect from my clients.</p>
<p>I think there&#8217;s been a certain amount of naivete on the part of the VFX houses, in that they&#8217;ve been expecting somehow to get a fair shake from the studios. Which, really?</p>
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		<title>By: Mark Martino</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36846</link>
		<dc:creator>Mark Martino</dc:creator>
		<pubDate>Wed, 27 Feb 2013 18:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36846</guid>
		<description>There may be another way for visual effects artists to get treated fairly. They could make and distribute their own movies. They could start with short, small movies and sell them online. If a movie gets traction, it may get further distribution or get remade as a full feature. It&#039;s not glamorous. It may not even be Hollywood, but it could be  a business model that makes money and provides the autonomy artists need. There are so many movies that depend heavily on special effects, maybe it&#039;s time for doing this. It&#039;s kind of like a chef starting his or her own restaurant. Sure, you have to learn about business, but it beats handing control to people who don&#039;t care about you. </description>
		<content:encoded><![CDATA[<p>There may be another way for visual effects artists to get treated fairly. They could make and distribute their own movies. They could start with short, small movies and sell them online. If a movie gets traction, it may get further distribution or get remade as a full feature. It&#8217;s not glamorous. It may not even be Hollywood, but it could be  a business model that makes money and provides the autonomy artists need. There are so many movies that depend heavily on special effects, maybe it&#8217;s time for doing this. It&#8217;s kind of like a chef starting his or her own restaurant. Sure, you have to learn about business, but it beats handing control to people who don&#8217;t care about you.</p>
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		<title>By: riotnrrd</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36837</link>
		<dc:creator>riotnrrd</dc:creator>
		<pubDate>Wed, 27 Feb 2013 18:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36837</guid>
		<description>I&#039;ve been working in the VFX industry for close to ten years now, and from the smallest boutique shop to the biggest effects houses in the world, the economics are terrible.  As Deepo wrote, the vast, vast majority of effects money pays for labor: it takes an enormous amount of human creativity and effort to make all the things you see on screen come alive.  R&amp;D departments work hard to make it easier, but the bar for visual quality keeps going up (compare Ang Lee&#039;s 2003 Hulk with the Avenger&#039;s Hulk -- same company, 9 years later), so you have to run as fast as you can just to stay in place.  In addition, hardware has to be upgraded constantly, software licenses have to bought, etc.

Now none of this would be a problem if the studios were dealing with the VFX studios in a mutually beneficial manner. However, they do not and the contracts VFX studios get are terrible.  Specifically, one of the standard practices for studios is to force VFX studios to take &quot;flat rate&quot; contracts -- which means a certain number of shots of a certain complexity for a flat fee.  If the director or external visual effects supervisor changes his or her mind, the VFX studio eats the cost of the changes.  For &quot;Avatar,&quot; whose director is infamous for being picky and fickle about his effects work, this resulted in Weta losing in the neighborhood of $50 million.  Effectively, Peter Jackson (and eventually the NZ taxpayers) funded the biggest-box office movie ever, and saw none of the profits.  

Why do Weta (and other studios) sign these type of contracts?  Largely because they have no choice.  There are effectively only six movie studios (obviously there are more, but only the big six American studios make effects-heavy films), which means that tacitly or no, there is a colluding oligopoly where the studios all offer identical terms, with none of them breaking ranks to be more generous.  On the other side of the economic equation, there is an abundance of VFX talent in the world, so the studios can have the VFX shops bid against each other and take the cheapest.  The movie studios always win, and everyone else loses.  It regularly happens that a VFX studio will take a contract that loses them money because the alternative is having no work at all, and losing even more money (and all your employees).  So if you&#039;re trying to make a profit, you have to bid against VFX houses like DD who are not even bidding to break even.  Good luck!

Even worse, this terrible situation is exacerbated by governments around the world offering huge tax incentives for film and effects work to be done in their countries.  Most infamously, New Zealand rewrote its damn labor laws in order to help fund Weta (and thus fund American movie studios).  It is becoming impossible for American studios to compete in such an unfair market, and the macroeconomic effect of these subsidies is to increase the amount of effects talent in the world, which is the exact opposite of what the market &quot;wants&quot; to happen.  </description>
		<content:encoded><![CDATA[<p>I&#8217;ve been working in the VFX industry for close to ten years now, and from the smallest boutique shop to the biggest effects houses in the world, the economics are terrible.  As Deepo wrote, the vast, vast majority of effects money pays for labor: it takes an enormous amount of human creativity and effort to make all the things you see on screen come alive.  R&#038;D departments work hard to make it easier, but the bar for visual quality keeps going up (compare Ang Lee&#8217;s 2003 Hulk with the Avenger&#8217;s Hulk &#8212; same company, 9 years later), so you have to run as fast as you can just to stay in place.  In addition, hardware has to be upgraded constantly, software licenses have to bought, etc.</p>
<p>Now none of this would be a problem if the studios were dealing with the VFX studios in a mutually beneficial manner. However, they do not and the contracts VFX studios get are terrible.  Specifically, one of the standard practices for studios is to force VFX studios to take &#8220;flat rate&#8221; contracts &#8212; which means a certain number of shots of a certain complexity for a flat fee.  If the director or external visual effects supervisor changes his or her mind, the VFX studio eats the cost of the changes.  For &#8220;Avatar,&#8221; whose director is infamous for being picky and fickle about his effects work, this resulted in Weta losing in the neighborhood of $50 million.  Effectively, Peter Jackson (and eventually the NZ taxpayers) funded the biggest-box office movie ever, and saw none of the profits.  </p>
<p>Why do Weta (and other studios) sign these type of contracts?  Largely because they have no choice.  There are effectively only six movie studios (obviously there are more, but only the big six American studios make effects-heavy films), which means that tacitly or no, there is a colluding oligopoly where the studios all offer identical terms, with none of them breaking ranks to be more generous.  On the other side of the economic equation, there is an abundance of VFX talent in the world, so the studios can have the VFX shops bid against each other and take the cheapest.  The movie studios always win, and everyone else loses.  It regularly happens that a VFX studio will take a contract that loses them money because the alternative is having no work at all, and losing even more money (and all your employees).  So if you&#8217;re trying to make a profit, you have to bid against VFX houses like DD who are not even bidding to break even.  Good luck!</p>
<p>Even worse, this terrible situation is exacerbated by governments around the world offering huge tax incentives for film and effects work to be done in their countries.  Most infamously, New Zealand rewrote its damn labor laws in order to help fund Weta (and thus fund American movie studios).  It is becoming impossible for American studios to compete in such an unfair market, and the macroeconomic effect of these subsidies is to increase the amount of effects talent in the world, which is the exact opposite of what the market &#8220;wants&#8221; to happen.</p>
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		<title>By: stuffisthings</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36822</link>
		<dc:creator>stuffisthings</dc:creator>
		<pubDate>Wed, 27 Feb 2013 17:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36822</guid>
		<description>@deepomega Could they unionize under one of the existing trades (like... lighting or something?) Then the union could be like, &quot;Oh you&#039;re using a Malaysian VFX house, well sorry then we can&#039;t light your scene. And also some scary Teamsters want to have a word.&quot;</description>
		<content:encoded><![CDATA[<p>@deepomega Could they unionize under one of the existing trades (like&#8230; lighting or something?) Then the union could be like, &#8220;Oh you&#8217;re using a Malaysian VFX house, well sorry then we can&#8217;t light your scene. And also some scary Teamsters want to have a word.&#8221;</p>
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		<title>By: deepomega</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36820</link>
		<dc:creator>deepomega</dc:creator>
		<pubDate>Wed, 27 Feb 2013 17:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36820</guid>
		<description>@stuffisthings Man, some of those VFX guys look like lumberjacks. You have no idea.</description>
		<content:encoded><![CDATA[<p>@stuffisthings Man, some of those VFX guys look like lumberjacks. You have no idea.</p>
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		<title>By: deepomega</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36819</link>
		<dc:creator>deepomega</dc:creator>
		<pubDate>Wed, 27 Feb 2013 17:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36819</guid>
		<description>@emberglance Well, I think what Smirky is driving at is that unions are only interested in protecting themselves. So, like, SAG would happily take every dollar from VFX artists if they could give it to their own dues-paying members. This is true! But, also, is pretty much how every institution behaves.</description>
		<content:encoded><![CDATA[<p>@emberglance Well, I think what Smirky is driving at is that unions are only interested in protecting themselves. So, like, SAG would happily take every dollar from VFX artists if they could give it to their own dues-paying members. This is true! But, also, is pretty much how every institution behaves.</p>
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		<title>By: emberglance</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36801</link>
		<dc:creator>emberglance</dc:creator>
		<pubDate>Wed, 27 Feb 2013 16:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36801</guid>
		<description>@SmirkyPrez p.s. interested to hear about your continuing illegal copying of copyright material, good luck with that.</description>
		<content:encoded><![CDATA[<p>@SmirkyPrez p.s. interested to hear about your continuing illegal copying of copyright material, good luck with that.</p>
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		<title>By: emberglance</title>
		<link>http://thebillfold.com/2013/02/why-there-were-400-visual-effects-artists-protesting-at-the-oscars/#comment-36798</link>
		<dc:creator>emberglance</dc:creator>
		<pubDate>Wed, 27 Feb 2013 16:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://thebillfold.com/?p=24164#comment-36798</guid>
		<description>@SmirkyPrez How can this story &quot;show the bad aspect of unions&quot; when one of its main points is that the industry is suffering due to the lack of any unions existing?  Talk about projecting...</description>
		<content:encoded><![CDATA[<p>@SmirkyPrez How can this story &#8220;show the bad aspect of unions&#8221; when one of its main points is that the industry is suffering due to the lack of any unions existing?  Talk about projecting&#8230;</p>
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